
And make no mistake, this is a score game. You don't have to save everyone to progress-once you've killed enough enemies, you fight a boss and move on-but it certainly behooves your weapon upgrades and final score. But you have to weigh the importance of maintaining your multiplier, which resets itself very quickly, against staying on your toes to keep up with the keepers and save all the humans in a level. Shooting regular enemies increases your basic score multiplier, so you want to be shooting enemies constantly.

There's kind of a push-and-pull dynamic in each level that I found myself really enjoying as I got deeper into the game. You can sometimes pick up more of those by dropping off enough humans. And then there's a map-clearing smart bomb, which no dual-joystick shooter should be without. You build up a separate overdrive meter by killing enemies that lets you go into a slow-mo state and gives you a massive energy beam that ruins everything around you and racks up combo points. The boost charges back up quickly, which is a good thing, since it's your most important way to not only get out of a tight spot but also haul yourself to where a human needs saving before they die. There's a crucial ability to boost, which lets you invincibly fly through enemies and bullets and then creates a little area-of-effect explosion at the end. Of course, all of this is going on in the midst of about a zillion other enemies trying to destroy you at all times, but you've got some effective tools to fight them off. The biggest catch with the keepers is that they'll often spawn clear on the other side of the level, so if the robo-announcer lady happens to mention that some new keepers have shown up and you can't see them, it's a mad dash around the map to figure out where they are before you miss your chance. If you miss the keepers before they fly out the top of the map, the associated human dies, and you miss the chance for the score and power-up they would have provided if you'd saved them.
#PS4 RESOGUN REVIEW FREE#
You free the humans by killing all of a set of enemy "keepers" that occasionally spawn somewhere in the level. Each of the five levels has 10 stranded electro-pixel people that you want to save and deliver to a drop-off point before they die in their glowing jail cells. If you remember much about the way Defender works, Resogun is basically that, with a few extra mechanics layered on there.

#PS4 RESOGUN REVIEW INSTALL#
And just like Stardust HD, Resogun is a game you'd be crazy not to install on your new console the day you get it, unless super-fast twin-stick shooters with pounding beats and a hell of bullets just make you sick or something.
#PS4 RESOGUN REVIEW PS4#
Now they're back at the dawn of the PS4 with Resogun, which is to Defender what Stardust HD was to Asteroids. Housemarque clearly still believes in the futuristic-retro-action-neon-light-show launch-game strategy that served them so well with Super Stardust HD years ago on the PlayStation 3.
